Snapshot 5: Player feedback update
Winstick » Devlog
Content:
- The player can now lob grenades that deal damage in an area and knockbacks enemies.
- You start with 3 and can find more during gameplay.
- Holding the right mouse button previews the grenade's area of effect, and shows how many grenades you currently have
- An item to increase grenade explosion size has been added.
- There's now a chance for scrap to drop as a pile worth 3 scrap.
- Stuns have been added to the game. You can briefly stun enemies on impact.
- An item to increase the stun duration has been added.
- Stunned enemies will not damage the player.
Visuals:
- Main menu has received a visual overhaul.
- The crosshair is now more visible.
- Some visual flare has been added to certain areas.
- An additional element has been added to the crosshair to show how the dodge cooldown is progressing.
- A temporary guide icon now leads you back to the store after the first wave.
- The keybinds overview in the intro room has been updated.
- Outlines are now more prominent
Shop:
- The shop has been completely redesigned and overhauled to now allow the player to browse and choose an item before purchase.
Balancing and changes:
- The player collision was far too large in the last update, it is now much smaller.
- A retry button has been added to the pause menu.
- The difficulty ramp has been adjusted to better fit the rate at which you gain items.
- Links to bug report and giving feedback has been added.
- The Gyro has been rebalanced, it now equally increases dash duration and decreases dash speed and doesn't create erratic ratios when combined with multiple dash boosts.
Other:
- Crates and barrels are now breakable.
- The weapon fire SFX has been overhauled to be more impactful.
Fixes:
- Aiming and moving with controller no longer snaps to the center of each axis.
- The default loadout would have the appearance of being locked the very first time the game is started, this has been fixed.
- A bug where you could unpause the game without closing the menus has been fixed.
- An issue where the controller would try to navigate a menu that has not yet been opened in the main menu has been fixed.
- Clicking buttons that opens web links with controller will no longer force your mouse to be centered outside of the game.
- The trail behind bullets did not end properly, this has been fixed.
- Enemies would also gain movement speed if the player used a faster loadout, this has been fixed.
- The visuals for the dodge cooldown would still count down while the game was paused, this has been fixed.
- One of the keybinding overviews were accidentally replaced with the wrong graphic, this has been addressed.
- Some sound effects weren't affected by the volume sliders, this has been fixed.
Files
WinstickInstaller.exe 316 MB
Sep 03, 2022
Windows.rar 282 MB
Sep 03, 2022
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Winstick
Roguelike Twinstick Shooter
Status | In development |
Author | Magnus Gray |
Genre | Action |
Tags | 3D, Bullet Hell, PSX (PlayStation), Retro, Roguelike, Roguelite, Short, Singleplayer, Top down shooter, Unreal Engine |
Languages | English |
More posts
- A couple of known bugs in snapshot 8Apr 04, 2023
- Snapshot 8: Unlocks and arena overhaulFeb 18, 2023
- Known bug: Crash first run.Feb 03, 2023
- Snapshot 7: HotfixJan 21, 2023
- Snapshot 7: Bullets and bombs go boomJan 15, 2023
- Snapshot 6: Content, visual and system updateNov 09, 2022
- Snapshot 5: HotfixSep 13, 2022
- Snapshot 4: HotfixJul 20, 2022
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